DreamFabric.comDiscussion ForumsJaC64Game-of-the-MonthJaC64 InfoJSIDPlayJSIDPlay InfoJava Stuff (to be updated)

Terra Cresta - Game of the month, June 2006
This months classic C64 game is Terra Cresta by David Collier and Stephen Wahid (graphics) published by Imagine int 1986. The very nice music was composed by one of my absolute favourite C64 composers, Martin Galway. Terra cresta is one of my favourite vertial scrollers. It is a very hard game (especially using the keyboard ;-). Have a nice time playing the game!
Joystick emulation is on arrow keys with shift for fire, and num-pad arrows (with 0 for fire), with num-lock on. Other important keys are: Pause/Break => RunStop, Have fun! More Information about the emulator
I'll try to add a possibility to add user comments directly to this page later, but for now please go to the forums to discuss your memories, highscores, etc. regarding this game, or what games you'd like to see here!




Your browser is completely ignoring the Java Applet!

        Set Speed
PAL
NTSC
1/2 PAL
2x PAL
Have comments, requests, etc? Comments thread, Forums (top)
Instructions - Terra Cresta
Excerpt from the manual (made possible by Project 64):
You are the captain of the Terra Cresta. Fly your space fighter up the planet as the surface scrolls down towards you.
Eliminate the alien forms, rockets, missiles and structures which stand in your way and attempt to destroy you.
Keep a watchful eye out for the numbered silos which must be shot to pick up further pieces of the ship and enable you to enter "Formation-Mode". As you move successively up the planet extra silos will be discovered with more parts giving increased fire power and in "Formation-Mode" the differing strengths and abilities needed to combat the variety of weapons ranged against you.
At the end of each pass of the planet a robot will appear at random, who in the third phase will emerge as all-powerful, conquerable only by your ultimate form - the Terra Cresta.

CONTROLS

Use joystick in port 2 for controlling the game. Spacebar transforms!

STATUS and SCORING

Points are scored for every alien or object eliminated depending upon the difficulty and extra ships are awarded at 50,000 points and every 70,000 points thereafter.

Three opportunities to transform from ship to convoy are obtained each time another part of the ship is picked up.

CREDITS

Coding by David Collier
Graphics by Steven Wahid
Music by Martin Galway
Game Design by Nitchibutsu
Produced by D. C. Ward
(c) 1986 Imagine Software (1984) Limited

Previous Game of the months: Delta (May 2006)